Session #: 336-SU309
Presenter(s): Bjorn Billhardt Session Length: 1:15 hr Event: 2006 ASTD International Conference Date: May 7-10, 2006
Video game sales have surpassed Hollywood box office receipts for the past two years- and the seismic waves of this milestone are beginning to be felt in the online training industry. But, what are the best practices of designing games for training versus designing games for entertainment? What is the future of games in the training world? In this session, the speaker will focus on practical advice on how to use games and simulations in e-learning. Using case studies to illustrate game simulation design, he will show you the promise and pitfalls of game- and simulation-based learning. Learning Objectives - Use games and simulations for e-learning and training. Apply the typical game and simulation design process from requirement gathering, to team development, design, user testing, and rollout. Avoid common mistakes made in designing e-learning games and simulations.
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